Massively Addictive
As millions continue to spend large quantities of time in virtual worlds, what effect is this having on the real one?
The eight million players of massively multiplayer online game World of Warcraft don't really change the game's world. Even if you spend all night slaying an epic dragon, it'll still be alive again in time for the next team of intrepid adventurers. But in some cases, the compelling, addictive gameplay characteristic of many massively multiplayer games can have devastating impacts on the real worlds of their players.
After World of Warcraft's first expansion pack The Burning Crusade released last month, adding a new continent to the world and a sizable stack of new adventures for players to tackle, we were inundated with tales of Warcraft woe -- stories of broken marriages, ignored friends, lost jobs, and wrecked lives. If you want to play the game at the top level, a serious commitment of time is required, and that's leading some players to neglect real-world responsibilities.
Clinical psychologist Dr. Orzack sees similarities between game addiction and more traditional behavior disorders
Massively multiplayer addiction is a real phenomenon, and it's one that's being taken increasingly seriously by medical professionals. Facilities are being set up to combat it all over the world: Washington, Bejing, and most famously at the Smith & Jones addiction consultancy in the Netherlands. Smith & Jones compares the symptoms of MMO withdrawal to those characteristic of chemical dependence, and offers a detox program followed up with a series of real-life activities intended to replace the excitement of playing MMOs with equally engaging experiences that don't require 60-hour-a-week commitments.
Closer to home, more traditional avenues of support are available to those who feel their MMO habits are getting the better of them. Maressa Hecht Orzack, Ph.D., clinical psychologist and Director of the Computer Addiction Study Center at McLean Hospital in Belmont, MA, hears from six or seven people a day seeking treatment for gaming addictions. "Look at the fact that World of Warcraft now has eight million people playing it. Even if there are just five or 10 percent who can't stop, that's a large percentage, and I hear from a lot of them."
Dr. Orzack sees similarities between MMO addiction and more traditional behavior disorders such as compulsive gambling. "The same reward center in the brain is tapped -- the dopamine system. Gambling has all the components that go with these games," she explains, citing Solitaire as a simpler example of a game that can also lead to compulsive behavior.
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